Effective ownership: the number that decides your rank
Ownership plus captaincy, measured at your rank, tells you whether a player's goal moves you up or down. The arithmetic, worked through with numbers.
How the game actually works and how to play it against people you know: effective ownership, the maths of captaincy, every chip and its window, transfers and hits, price changes, bonus points, rank, the shape of the season — and how FPL Rivals reads all of it into a verdict.
Ownership plus captaincy, measured at your rank, tells you whether a player's goal moves you up or down. The arithmetic, worked through with numbers.
What doubling is worth over a season, why a differential captain is a bet on a difference rather than a player, and how to time Triple Captain across the two halves.
How the game ranks more than ten million teams, why the same point is worth a hundred thousand places in August and a few hundred in May, and how to read your own rank honestly.
Template versus differentials, covering the rivals who matter, when to chase and when to sit: FPL strategy for when your opponents are seven people you know.
One free transfer a week, a bank of up to five, and 4 points for each extra move: the rules as the game applies them, with the arithmetic for deciding when a hit is worth taking.
How player prices move, why a rise is only half yours when you sell, and how to tell when a bigger team value is actually helping and when it's just a number.
Eight chips a season, two each of Wildcard, Free Hit, Bench Boost and Triple Captain, with the exact gameweek windows from the game's own settings and what each one actually does.
Double and blank gameweeks, the conditions that make each chip pay, and the arithmetic for deciding whether this is the week or you should wait.
The two halves, the monthly phases, the cup, and how to plan eight chips around a calendar that gets stranger as it goes, with this season's dates from the game's settings.
The Bonus Points System, how the three, two and one are handed out, why provisional bonus moves after full time, and the defensive-contribution points that work the same way.
The seven categories the Rivalry Report compares, what each measures, how they're weighed, and how to read the evidence when the verdict goes against you.
Every term from armband to xG, defined in plain English, with the rules behind them checked against the game's own settings.